Limerick centre to play key role in e-sports industry

Jessica Mangione, Niall Ramsbottom, Dr Adam Toth, Yueying Gong and Dr Mark Campbell at the Lero research lab. Photo: Diarmuid Greene

A UNIVERSITY of Limerick-based software research centre has opened Irelandโ€™s first e-sports research lab.

Researchers at the Lero centre in UL will conduct studies to boost the performance of international amateur and professional e-sports players.

โ€œThis is a massive growth sector. Top professional players can earn millions of dollars a year. However, unlike other professional sports, there has been very little application of sports science to the participants to date,โ€ said Dr Mark Campbell, director of the Lero e-sports research lab.

โ€œOur research lab will combine health science and computing to identify what makes a great player. For example, we will work on psychometric software incorporating eye tracking and brain imaging to measure the neural, cognitive and physical attributes of the most effective players.โ€

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Dr Campbell went onto say thatย research has shown that this is a sport in which female players can compete on equal terms with their male counterparts.

โ€œWhile playing video games does have a male image there is no physical benefit for either sex unlike many traditional sports such as rugby. In e-sports, although there are far fewer female players, competitions are not organised by gender, so men and women compete against each other on equal terms.โ€

The earnings potential of e-sports was highlighted by last monthโ€™s Fortnite World Cup in New York where US teenager Kyle โ€˜Bughaโ€™ Giersdorf (16) won $3 million. Dublin teenager Joshua Juliano (17) took home $50,000 from the same event.

Prize money in 2018 exceeded $160 million withย $25 million on offer for one event. Irelandโ€™s top player, Jordan Crowley earned almost $250,000 in 2018 according to the e-sports earnings website.

Revenues of global e-sports, or competitive video games played for spectators, will grow to $1.1 billion this year, according to analytics company Newzoo while the global e-sports audience will grow to 453.8 million.

โ€œE-sports represent a rapidly growing billion-dollar global industry which is using innovation to push the boundaries of technology,โ€ commented Professor Mark Ferguson, Director General of Science Foundation Ireland.

โ€œThe Lero SFI Research Centre lab will help bring about greater levels of international visibility to the games industry, solidifying expertise across Irish third level institutions and industry,โ€ he said.

Lero has already conducted initial research at international events analysing players of the most popular e-sports games including โ€˜Counter-Strike: Global Offensiveโ€™ and โ€˜League of Legendsโ€™.

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